Productcode: GV-N1650OC-4GD | EAN/UPC: 4719331304645
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GeForce GTX 1650, 1710 MHz, 4GB, GDDR5, 128 bit, PCI-E 3.0 x 16, 7680 x 4320, 1 x DisplayPort, 2 x HDMI
Gigabyte GV-N1650OC-4GD, GeForce GTX 1650, 4 GB, GDDR5, 128 Bit, 7680 x 4320 Pixels, PCI Express x16 3.0
WINDFORCE 2X COOLING SYSTEM
WINDFORCE 2X cooling system features 2x 80mm unique blade fans, alternate spinning fan, and 3D active fan, together delivering an effective heat dissipation.
ALTERNATE SPINNING The GIGABYTE patent “Alternate Spinning” is the only solution that can solve the turbulent airflow of adjacent fans. Since the adjacent fans rotate in the same direction, the airflow direction is opposite between the fans, which will cause turbulent airflow and reduce heat dissipation efficiency. GIGABYTE turns the adjacent fans in the opposite direction, so that the airflow direction between the two fans is the same, reducing the turbulence and enhancing the airflow pressure.
UNIQUE BLADE FAN The airflow is spilt by the triangular fan edge, and guided smoothly through the 3D stripe curve on the fan surface, effectively enhancing the airflow.
3D ACTIVE FAN The 3D Active Fan provides semi-passive cooling, and the fans will remain off when the GPU is in a low load or low power game. It allows gamers to enjoy gameplay in complete silence when the system is running light or idle.
ULTRA COOLING Lower RDS(on) MOSFETs are specially designed to produce lower switching resistance for faster electric current charging and discharging at extremely low temperature.
LOW POWER LOSS Metal Choke hold energy much longer than common iron-core chokes at high frequency, thus effectively reduce core energy loss and EMI interference.
LONGER LIFE Lower ESR Solid Capacitors ensure better electronic conductivity for excellent system performance and longer lifespan.
IN TOTAL COMMAND The actual software UI and functionalities depend on each device model.
AORUS ENGINE The cutting edge intuitive interface allows you to adjust the clock speed, voltage, fan performance and power target in real-time according to your game’s requirements.